DOX FOR 'CRIME WAVE' BY US GOLD ---------------------------------------------- TYPED BY THE ELRIC OF -= A G I L E =- ---------------------------------------------- CRIMEWAVE - ATARI ST/AMIGA INSTRUCTIONS - ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SYSTEM REQUIREMENTS: 512 K RAM COLOUR MONITOR 1 OR 2 DRIVES PLAYING CRIMEWAVE ~~~~~~~~~~~~~~~~~ INSERT DISK 1 INTO DRIVE A,IF YOU HAVE 2 DRIVES INSERT DISK 2 INTO DRIVE B. SWITCH ON THE COMPUTER.THE GAME WILL LOAD AUTOMATICALLY. INFORMATION ~~~~~~~~~~~ IF YOU'RE RUNNING CRIME WAVE FOR THE FIRST TIME,BE SURE TO SELECT THE INFO. OPTION FROM THE TITLE SCREEN.THIS WILL ACQUAINT YOU WITH THE FEATURES AND CHANGES THAT MAY NOT BE CONTAINED IN THIS MANUAL. STORY SCENE CONTROLS ~~~~~~~~~~~~~~~~~~~~ DURING THE STORY SEGMENTS,THE FOLLOWING CONTROLS ARE ACTIVE: FUNCTION KEY ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ FINISH TEXT BUBBLE SPACE BAR SKIP TO NEXT ACTION SCENE S REPEAT ANIMATION R PAUSE/UNPAUSE P QUIT GAME Q GAME OPTIONS ~~~~~~~~~~~~ FOR ST/AMIGA SOUND ON/OFF: TURNS SOUND EFFECTS ON/OFF. 50-60 HZ: SHOWS CURRENT DISPLAY MODE,ST ALLOWS TOGGLE. # OF DRIVES: ALLOWS USER TO CHANGE THE # OF DRIVES INSTALLED. SHORT LONG-PLAY: THIS ALLOWS USER TO SKIP ANIMATION SEQ. AND JUST PLAY THE MORE ACTION SCENES. SCENARIO ~~~~~~~~ A POWERFUL CRIME SYNDICATE HAS TAKEN OVER LARGE AREAS OF OUR MAJOR CITIES, TURNING THEM INTO VAST CRIMINAL WASTELANDS. ARSON,EXTORTION,DRUG DISTRUBUTION,MURDER AND NOW...TERRORIST ABDUCTION! YOU HAVE JUST LEARNED THAT THEY HAVE TAKEN THE PRESIDENTS DAUGHTER AND ARE HOLDING HER AND OUR COUNTRY HOSTAGE. *YOUR PURPOSE*: TO WIPE OUT THIS CRIMINAL ORGANIZATION AND RESCUE THE PRESIDENTS DAUGHTER.EVEN WITH THE MOST SOPHISTICATED ASSAULT TECHNOLOGY AVAILIABLE IT WON'T BE EASY.YOU ARE THE ONLY ONE THAT CAN SAVE THE COUNTRY FROM THIS SINISTER INFESTATION. GAMEPLAY ~~~~~~~~ YOU START WITH 5 LIVES.THE GAME IS OVER ONCE ALL OF YOUR LIVES HAVE BEEN LOST OR YOU HAVE RESCUED THE PRESIDENT'S DAUGHTER.EXTRA LIVES ARE AWARDED ON ACHIEVING A PRE-DEFINED NUMBER OF POINTS.LIVES CAN ALSO BE FOUND THROUGHOUT THE PLAYFIELDS AS U PROGRESS THROUGH THE GAME.WITH EACH LIFE COMES A SHIELD. THIS SHIELD LEVEL IS DRAINED AS YOURE HIT BU ENEMIES.WHEN THE SHIELD IS GONE, A LIFE IS LOST. YOURE EQUPPIED WITH THE MOST ADVANCED TECHNOLOGY.YOUR WEAPON IS A COMBINATION MACHINE GUN AND ROCKET LAUNCHER.YOU CAN ALSO OBTAIN OTHER WEAPONS IN CERTAIN PLAYFIELDS AS YOU ADVANCE THROUGH THE GAME.THESE WEAPONS CAN BE USED FOR A LIMITED AMOUNT OF TIME.YOU HAVE A LARGE VARIETY OF MOVEMENTS THAT ALLOW BOTH OFFENSIVE AND DEFENSIVE TACTICS.SEE ACTION SCENE CONTROLS FOR DETAILS. OBJECTS ~~~~~~~ YOU CAN PICK UP OBJECTS THROUGHOUT THE GAME.OBJECTS ARE DROPPED BY THE ENEMY AND CAN BE FOUND UNDER CRATES,BARRELS,ETC.OR CAN BE ACTIVATED BY SHOOTING SECRET SWITCHES. THE FIVESHOT MACHINE GUN: FIRES OFF 5 SHELLS AT ONCE. BALL BLASTER GUN: FIRES SINGLE BURST THAT EXPLODES AND SENDS OUT SMALL PROJECTILES COVERING 360 DEGREE RADIUS. DRUGS AND MONEY: RECIEVING POINTS FOR THESE.THESE ARE ADDED TO THE TOTALS ON THE COMMAND CENTRE.AT THE END OF PLAY YOU RECEIVE ADDITIONAL BONUS FOR THESE.THE GOAL IS TO KEEP THE MOB OF. MACHINE GUN AMMO: PICKING UP AMMO INCREASES YOUR SUPPLY. ROCKET LAUNCHER AMMO: PICKING UP ROCKETS INCREASES YOUR SUPPLY. ENERGY: PICKING THESE UP WILL RESTORE YOUR SHIELD LEVEL TO FULL. LIVES: EXTRA LIVES TO GET ARE FOUND ON DIFF. PLAYFIELDS. YOU WILL NEED MANY TO COMPLETE IT.MEMORIZE WHERE THESE ARE. BONUS ROOMS ~~~~~~~~~~~ BONUS ROOMS START APPEARING IN THE GHETTO,THEY CAN BE FOUND IN ALL PLAYFIELDS BETWEEN THE GHETTO AND THE DRUG FACTORY AND ARE INDICATED BY A FLASHING GREEN ARROW ABOVE THE DOOR.BONUS ROOMS WERE DEVISED BY A MENTALLY UNSTABLE SCIENTIST WORKING FOR KING PIN.THEY CONTAIN LETHAL LASER BEAM SEQUENCERS AND KINETIC DEATH PADS.THEY ARE ESSENTIALLY PUZZLES TO SOLVE.MANY NEEDED SUPPLIES CAN BE FOUND HERE AND YOU WILL BE AMPLY AWARDED WITH POINTS FOR THE RISK. BE CAUTIOUS THOUGH,IT WILL TAKE SOME PRACTICE BEFORE THESE ARE MASTERED. SCORING ~~~~~~~ EDDIE THE LUMP 500 POINTS CRACK MACK 1000 POINTS THE EVIL NINJA 2000 POINTS TINY 2000 POINTS MOUNTED WALL CANNONS 2000 POINTS MONEY AND DRUGS 2000 POINTS CRATES,BARRELS,BOXES 500-2000 POINTS BONUS ROOM SEQUENCES 3000 POINTS K909 5000 POINTS KING PIN 25000 POINTS + BONUS POINTS ARE AWARDED FOR EACH LEVEL COMPLETE. + EXTRA LIVES ARE AWARDED FOR ACCUMULATIVE POINTS. HINTS AND TIPS ~~~~~~~~~~~~~~ CROUCHING IS THE MOST EFFECTIVE WAY TO MANOUVER AND SURVIVE. IF YOURE HAVING TROUBLE STAYING ALIVE,SHOOT BARRELS,CRATES ETC. WITH YOURE ROCKET LAUNCHER OR MULTIPLE TIMES WITH YOUR MACHINE GUN TO UNCOVER THE OBJECTS UNDERNEATH.THERE ARE EXTRA LIVES,ENERGY,AMMO TO BE OBTAINED. THE EVIL NINJAS WEAPONS ARE HOMING CAPABILITIES AND ARE EXTREMELY DEADLY. YOU CAN GUIDE THEM INTO SURROUNDING OBJECTS OR AVOID THEM UNTIL THEY GO AWAY. LOOK FOR WEAPONS WITH EXTENDED CAPABILITIES IN THE HIGHER LEVELS. THESE WILL INCREASE YOUR OFFENSIVE CAPABILITIES. BE CAUTIOUS OF ENEMIES SHOOTING FROM TRAIN WINDOWS AND FROM THE TOP OF SUBWAY CARS.THEY CAN BE DESTROYED BY MOVING AS CLOSE TO THE WALL AS POSSIBLE,THEN JUMPING AND SHOOTING.THE SAME TACTIC SHOULD BE USED ON THE WALL MOUNTED CANNONS IN THE FACTORIES AND BONUS ROOMS. ACTION SCENE CONTROLS ~~~~~~~~~~~~~~~~~~~~~ DURING THE ACTION SCENES,THE FOLLOWING CONTROLS ARE ACTIVE: FUNCTION KEY ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ FIRE LARGE WEAPON SPACE FIRE SMALL WEAPON ALTERNATE CROUCH LEFT SHIFT JUMP CONTROL WALK RIGHT ARROW RIGHT WALK LEFT ARROW LEFT WALK UP ARROW UP WALK DOWN ARROW DOWN PAUSE/UNPAUSE P QUIT GAME ESC IN ADDITION TO THESE CONTROLS,IF YOURE USING JOYSTICK: TAPPING THE JOYSTICK UP ALLOWS JUMP. TAPPING THE JOYSTICK DOWN ALLOWS CROUCH. TAPPING THE JOYSTICK DOWN AGAIN ALLOWS YOU TO STAND UP(AFTER CROUCHING) A LONG PRESS ON THE BUTTON WILL FIRE SMALL WEAPON. A TAP ON THE BUTTON WILL RELEASE A LARGE WEAPON. OK,THATS IT,GIZ.... DOCS TYPED BY ELRIC.